Heavy Tanks

tier 11 tanks

Taschenratte

  • Amazing armor
  • Solid gun
  • Powerful special ability

While the Maus is a very solid tier 10, it’s just really easy for enemies to penetrate its turret cheeks if they load HEAT rounds. Taschenratte has that problem mostly fixed, but you should angle your turret while waiting for a reload to improve your turret armor thickness. This tank also has an incredibly strong upper plate, lower plate, and side armor. With proper angling, you will give real headaches to your opponents. Gun has received a minor alpha increase and a decent penetration boost.

Its ability is called “Auxiliary Weapons“. Pressing the activation button fires your vehicle’s auxiliary weapons at the target. This additional firepower comes with its own reload cycle, independent of the main gun. It can be very powerful to penetrate lightly armored targets or to track your opponents while the main gun is on the reload.

Mobility is the only limiting factor of this vehicle, which shouldn’t come as a surprise, coming from the Maus.

Rating: S Tier

T803 Tank

T803

  • Staggering DPM
  • Great gun handling
  • Snowballing special ability

Probably the best tier 11 currently in the game. It can do pretty much everything, and it doesn’t have real weaknesses. T110E5 is a decent tier 10, but this is a huge upgrade. Armor-wise, you have a lot smaller weak point at the top of the turret, better turret armor, a bit worse upper plate, and a better lower plate. While on paper the DPM seems to be the same, it doesn’t count the bonus from the special ability. With “Semi-Automatic Ammo Rack“, every time you hit an enemy with a shell, you gain a reload efficiency level, temporarily boosting your gun’s reload speed. Levels accumulate with each hit. Destroying an enemy vehicle with a shell grants additional reload efficiency levels.

This tank can murder its opponents with its DPM and snap shot like a boss while doing so. It is even better on the ridgeline because the weak spot is mostly hidden.

Rating: S Tier

kr-1 tank

KR-1

  • Amazing frontal armor
  • Ramming god
  • Solid gun

This is a tank you can research by playing the IS-7. It has a very similar playstyle to the IS-7; you are a heavily armored and mobile heavy tank. In terms of upgrades, you got on the KR-1, your standard penetration went up by almost 20 mm, so you don’t have to spam gold all the time, as is the case on the IS-7. Your lower plate is going to be really hard to penetrate for anyone with less than 260 mm of penetration, so you are very safe against standard rounds from tier 10s and lower. Your mobility stayed the same, pretty much. The special ability is Ramming Configuration, which gives you a bonus to the ramming damage you would apply to an enemy vehicle. This makes it a hazardous tank while played in platoons.

Derpines of the gun is retained from the previous tier, unfortunately. While the extra ramming damage is nice, it’s hard to make it as effective as for example the T803’s special ability.

Rating: A Tier

FV4025 contriever tank

FV4025 Contriever

  • Powerful double shots
  • Ridgeline powerhouse
  • Solid armor

Contriever is the only tank that does not receive any kind of special ability compared to the tier 10 predecessor. Other than the fact that it looks similar to the Canopener, it plays the same. In terms of upgrades compared to the tier 10, you have a slightly better alpha damage, slightly better penetration, and dispersion values while in double shot mode. Contriever doesn’t have the weak spot anymore in the center of the frontal hull, but it has a very weak turret cupola and a huge lower plate, which are both easy targets for your enemies.

While the tank itself is not bad, tier for tier, it is a lot worse than the Canopener since the soft stats boost is not enough to be on the same level as the rest of the tier 11 heavies.

Rating: B Tier

bz 79 tank

BZ-79

  • Infinite boosts
  • Great alpha dmg gun
  • Underwhelming armor

BZ-75 is one of the worst tanks at tier 10, so it would be quite an achievement not to be better than it. The successor has quite a few things going for it; it has quite a bit more DPM, 300 DPM more to be exact. Gun is a little bit less derpy and has higher alpha damage. Mobility is exactly the same if we don’t take into account the special ability. BZ-79 has Liquid Fuel Boosters, which enable it to have infinite rocket boosters. The only downside to it is that the ability has a cooldown, but here you don’t have to worry about running out of boosts until the end of the battle.

Unfortunately, the top of the turret is very weak against 151 mm guns and higher since they can overmatch its armor. Also, the lower plate is very big and not well armored. If you have BZ-75, it’s definitely worth working your way up to the BZ-79.

Rating: A Tier

amx 67 tank

AMX 67 Imbattable

  • Awesome mobility
  • Good gun
  • Paper armor

Imbattable has the same playstyle as the AMX 50B, which means you will have to work your butt off in order to make this tank effective in combat. It has absolutely no armor; in fact, it has a lot less armor than already badly armored 50B, to the point where high penetration HE rounds will be able to go through your front armor.

While the gun is decent with the autoloader, it received very minor upgrades compared to the tier 10 in the form of a 10 alpha damage increase. Everything else is almost identical to the 50B. What gives you an opportunity to be more dangerous to your opponents is your special ability. The autoloading system automatically begins loading a new clip when one shell remains in the current one. You can still fire the final shell during this process, but doing so adds several seconds to the remaining reload time.

It’s a very niche tank and probably not worth grinding for in the current meta filled with heavily armored tanks, arty, and corridor maps.

Rating: B Tier

STK-2 tank

STK-2

  • Great gun depression
  • Great DPM
  • Horrible lower plate and special ability

I was very excited for the tier 11 Japanese heavy since I like the tier 10 much and I expected that WG would not make the same mistake as they did with the Type 71 when they first released it, but I was wrong.

Gun received a big alpha damage increase, which is nice to see. When paired with a good reload, it really has a nice DPM for a tier 11 heavy tank. Another great thing about the tank is the extra 2 degrees of gun depression it has compared to the tier 10.

Still, those things don’t save the tank… The fact that it has an insanely big lower plate, which is horribly armored (around 200 mm of effective armor), a bigger turret weakspot than the Type 71, and the atrocious special ability make this one of the weaker tier 11 tanks in the game currently. The active gun cooling is the dealbreaker of this tank, after 2 shots in a row, the gun’s accuracy becomes unusable even in close-quarter combat. Somehow, they took the gun cooling mechanic from lower tiers and made it worse. Essentially, you are punished for using your DPM.

I would avoid getting this tank until it gets much-needed buffs to the accuracy while the gun is not cooled, or the lower plate armor, which is hard to hide when using your monster gun depression.

Rating: C Tier

fauteur tank

Fauteur

  • Inconsistent armor layout
  • Alright firepower
  • Underwhelming special ability

I had high expectations for the Tier 11 French heavy tank since the AMX M4 mle. 54 is such a community favorite, and I hoped Wargaming would seamlessly evolve its playstyle into a true apex predator. On paper, the Fauteur perfectly addresses the classic French heavy dilemma by removing the frustrating choice between a precise, low-alpha gun and a derpy, large-caliber boomstick.

The base firepower is highly respectable, featuring a solid mix of mobility and DPM paired with the new Induction Propellant Afterburner mechanic. This system passively builds an electrical charge over time to give your next shot a massive alpha damage boost. If you need a truly crushing blow, you can manually override the safety limiter to push your alpha damage even higher.

Unfortunately, these cool features don’t quite save the vehicle from some glaring, frustrating flaws. The primary dealbreaker is the severe penalty attached to overriding that safety limiter—your gun handling and dispersion values completely fall apart, making the gun feel entirely unusable at anything past point-blank range.

Furthermore, the tank suffers from a couple of critical flaws that ruin its competitive edge:

  • The “Shoot Me” Glow: When your gun is fully charged, your tank radiates a bright orange glow. This gives enemies an obvious visual warning to just wait behind cover until you waste your shot.
  • Soft Armor: Despite its heavy tank classification, the armor profile feels incredibly inconsistent and gets easily melted by Tier 11 premium gold rounds.

Essentially, you are heavily punished with terrible gun handling just for trying to utilize the tank’s defining mechanic. I would hold off on picking up the Fauteur until Wargaming gives it some much-needed buffs to its post-override accuracy or structural armor, as it currently feels a bit too clunky to compete with its Tier 11 peers.

Rating: C Tier

Medium tanks

AS-XX 40 t tank

AS-XX 40 t

  • Great clip potential
  • Decent DPM
  • Bad camo rating

Successor to the Bat.-Châtillon 25 t, unlike the rest of the tier 11s, this one doesn’t keep the same playstyle as the tier 10, due to the multiple differences. The biggest one is the actual size of the tank, which gives it a much lower camo rating than the BatChat has, meaning that it can’t replace the role of a light tank in a battle. BatChat works well only when it comes to assassinating tanks and then running away to reload. AS-XX doesn’t have to necessarily do that since its special ability allows it to reload shells one by one by pressing a button as long as there is 1 shell in the magazine. You can do multiple smaller engagements as well.

While the tank was mediocre, in patch 2.1.1, it got a bunch of buffs to the firepower and survivability; right now, it’s in a pretty good position.

Rating: A Tier

Leopard 120 tank

Leopard 120 Verbessert

  • Decent DPM
  • Horrible base dispersion values
  • Weak armor

Leopard 120 takes the cake as the worst tier 11 tank in the game, and it’s not even close. I highly suggest that you don’t spend your credits on this tank while it has these statistics. Reason for the amount of hate this vehicle has been getting is the fact that the dispersion values outside of the ability level 3 are actually a lot worse than the tier 10 predecessor, which makes absolutely no sense. You get a very small advantage when your ability, which gives you bonus dispersion, is charged all the way, and this takes quite a while. Also, it can carry 20 fewer shells than the Leopard 1, and it’s slower.

The tank was garbage before the 2.1.1. It’s still garbage after very small buffs. Just keep the Leopard 1 until and if the 120 gets a much-needed buff.

Rating: D Tier

object 432u tank

Object 432U

  • Capable of insane trades
  • Reliable armor
  • Horrible base DPM

A successor to the legendary 430U provides you with better alpha damage, armor, and survivability. The playstyle pretty much stays the same; you are the most heavily armored medium in the game, and you can be very aggressive. The only difference is that you can use your special ability to trade more effectively.

The special ability that is supposed to give a big advantage to the 432U is prepping the shell. The longer you wait, the more alpha damage you will have, but if you wait for too long, you will get a lockout period when you can’t fire. In practice, it’s not that easy to use it effectively; either you will fire too soon, or your enemies will recognize what you’re doing and will force you to overheat your shell and go into the lockout.

While the tank was almost unusable before the patch 2.1.1, right now the tank is alright, the armor is much more reliable, and the changes to the special ability help you make it a bit easier to use. Still, the gun handling and horrible DPM make the 430U a better tier-for-tier tank.

Rating: B Tier

cs 67 szakal tank

CS-67 Szakal

  • The fastest medium
  • Not much armor
  • A monster in engagement mode

It has a great gun, amazing mobility, and pretty weak armor. The tank that is on paper is slightly better than the CS-63, but the special ability really gives it an edge over the tier 10. Over time, you increase the charge level, which you can use on either of your modes. If you use it in turbo mode, you get significantly higher top speed and overall mobility, while you sacrifice dispersion. This is the mode the CS-63 already has, but what it doesn’t have is the new engagement mode, which, when used with charge, gives you a lot better reload time, aim time, and dispersion.

Frankly, the tank is not so easy to play; you need to know when to use which mode and when to use your charge levels. If you manage to master this, you will be one of the most powerful tanks on the battlefield.

In 2.1.1. WG buffed this already great tank, and it does make it a bit too good in my opinion, together with Hacker, the best tier 11 medium in the game.

Rating: S Tier

xm69 Hacker tank

XM69 Hacker

  • Godlike gun handling
  • Dependable turret armor
  • Weak hull armor

Without a doubt, the best tier 11 medium tank currently in the game. The gun has been changed from the M48; it now packs a 110mm barrel with 20 extra alpha damage and around 5% DPM increase. A big change was made to the armor layout of the tank. M48 is known to make the same miracle bounces due to the boat-shaped hull armor. Hacker has a very flat hull, which makes the frontal hull easily penetrated by all the opponents this tank can meet.

Good news starts when we take a look at the turret, which doesn’t have a big turret weakpoint, which the M48 suffers from. Premium rounds will be able to go through your manlet, but overall, it’s a lot more solid and dependable turret.

The special ability really makes this tank a beast. By activating it, you get a lower aim time, better mobility, and 0 dispersion values on turret and tank traverse. Since the ability has a relatively short cooldown and decent duration, it helps you a lot in combat without you having to sacrifice any stat in return.

Rating: S Tier

executor tank

Executor

  • Best sniping medium
  • Great mobility with special ability
  • No armor

While the Concept No. 5 didn’t exactly capture the hearts of the player base, you should absolutely aim to get your hands on the Executor. Statistically, it is the peak evolution of the British wheeled medium tank branch, giving you the devastating firepower of a 110 mm gun paired with unparalleled tactical agility.

The Executor features a very unique ability called the High-Pressure Turbocharger Assist, which drastically enhances your positioning and survival capabilities. By activating this ability, your vehicle receives a massive, short-term boost to its engine power, forward and reverse acceleration, and top speed.

This way, you can aggressively relocate to catch up with an escaping target, quickly flee a dangerous crossfire, or literally jump out of harm’s way when enemies have you firmly in their sights. While the tank demands sharp map awareness, its ability to alter its positioning in the blink of an eye offers a completely refreshed and dynamic playstyle for wheeled medium tank enthusiasts.

Rating: A Tier

Light tanks

leKpz Borkenkäfer tank

leKpz Borkenkäfer

  • Small size
  • Great top speed
  • Great camo rating

While Rheinmetall Panzerwagen is not really a fan favorite, you should probably get your hands on the Borkenkafer. Statistically, it is the same as the Panzerwagen, but it has a much smaller profile, which is important for camo rating and to not get hit that easily once you are spotted.

Borkenkafer features a very unique ability that improves your spotting capabilities. By activating the ability, your next shot applies an effect based on the enemy’s spotting status. Hitting a spotted enemy will mark them—they will remain spotted longer and receive more damage. Hitting an unspotted enemy will highlight their location with a special marker.

This way, you can deal damage and also provide spotting assistance at the same time. While the tank is not broken, it does offer a different playstyle for light tank enthusiasts.

Rating: B Tier

Tank Destroyers

AT-FV230 Breaker tank

AT-FV230 Breaker

  • Impenetrable upper hull
  • Really good up-slope mobility
  • Amazing DPM

A very similar tank to the Badger, but with even more DPM and even more armor. Frontal hull is only possible to penetrate by the highest penetration HEAT rounds with over 400 mm of penetration, but if you use the gun depression, nobody will be able to penetrate you. It does have a weaker lower plate and a cupola at the top with around 250 mm of effective armor.

Side armor is really surprising, though. You can overangle it, and it will still be an auto ricochet, or you are going to have around 300 mm of effective armor, which is kinda crazy.

Special ability allows you to go faster and have more engine power the longer you drive in a straight line, which helps especially with climbing the hills. This negates the only weakness of the tank, and that makes it overpowered in my opinion, just people haven’t realized it yet.

Rating: S Tier

gorilla tank

Gorilla

  • Decently flexible TD
  • Decent Armor
  • Great special ability

If you are a fan of the hard-hitting, semi-turreted pressure of the T110E4, you are going to absolutely love the Gorilla. As the Tier 11 evolution of the American assault tank destroyer line, it brings a terrifying presence to the matchmaking queue. It perfectly marries the branch’s signature chunky turret armor and high-caliber threat with a revolutionary mechanic that completely eliminates the biggest weakness of big-bore TDs: being left entirely defenseless on a long reload.

The defining feature of the Gorilla is its Multi-Pack Charge System. While a standard full reload takes a lengthy 20.5 seconds, this cutting-edge gun allows you to break the traditional rules of the game and fire early. Depending on how long you let the shell sit in the breach, you essentially get two completely different tools for the job:

  • Full-Charge Shot (800 Alpha): Let the gun fully cycle, and you are rewarded with a devastating 800-alpha slap backed by superb optimal ballistic parameters, including a massive 310 mm of standard AP penetration.
  • Early-Charge Shot (400 Alpha): If an aggressive enemy tries to rush you while you are reloading, you don’t have to panic. After waiting just over 9 seconds, you can choose to fire early for a reduced 400 alpha. This quick-release shot suffers from lower penetration (260 mm) and worse accuracy, but it grants you a massive bump in raw, short-term DPM.

What makes the Gorilla such an incredibly versatile monster is that it can almost never be caught completely off guard. It is the ultimate tool for tactical flexibility and cleanup duty. If a low-HP enemy pops around a corner to trade with you, you don’t have to waste a massive 800-damage shell or sit helplessly counting down the seconds—you can just snapshot them early with a half-charge and preserve your momentum.

Just be mindful of your credit wallet and your positioning, as those early shots require a bit more precision due to the downgraded accuracy and penetration. If you can master the discipline of knowing when to hold for the massive alpha punch and when to bleed your charge early to secure a kill, the Gorilla stands out as one of the most engaging and rewarding Tier 11 vehicles on the battlefield.

Rating:A Tier

Hirschkäfer tank

Hirschkäfer

  • Horrible base alpha damage
  • No armor
  • Uneffective ability

A tank that doesn’t have a whole lot going for it. It seems like Wargaming overnerfed all the base stats because they thought the special ability would make such a huge difference. Compared to the Grille 15, it hasa lot lower base alpha damage, which makes it horrible as a tier 11 TD, and that is the main reason why the tank is so weak at its tier. The only areas where it was improved over the tier 10 are slightly better dispersion values and the camo rating.

Special ability is called Propellant Thermal Control System – Remain stationary or move slowly to build preheat, increasing your next shot’s damage and accuracy. At maximum preheat, penetrating an enemy with fewer HP than your average damage causes an ammo rack explosion, destroying the vehicle. Maximum alpha damage is around 820, but it takes too long to preheat the shell, and then your DPM suffers tremendously.

Personally, I would avoid buying this tank as the Grille 15 is a lot more consistent at its tier, even after the buffs in the 2.1.1, since they were negligible.

Rating: B Tier

Strv 107-12 tank

Strv 107-12

  • Pinpoint accuracy
  • Decent armor
  • 2 tank modes

103B is the best sniper at tier 10, the Strv 107-12 gained an additional mode in which you can be apart from the standard “Siege” mode. 107-12 has received a very subtle increase in the penetration and DPM, but the alpha stayed the same. In my opinion, the 390 alpha at tier 11 feels way too low if you are meeting health juggernauts such as the Tashenratte.

Armor layout was changed, while the 103B has only a cupola weakspot at the top, 107-12 has incredibly weak shoulders, and when you use your gun depression, your whole lower plate is completely paper. So, the armor is a lot worse than at tier 10.
The new mode, which you can activate, is the “Pillbox” mode. It completely disables you from moving forward or backward, but it gives you better gun handling and DPM boost, making you a glass cannon. In theory, this mode sounds great, but if you are spotted, you can’t move at all; it takes time to get out of this Pillbox mode, and by that time, you will be nailed by enemy tanks and artillery.

It is nice to have more options on engagements, but it feels like you sacrifice too much when it comes to armor in order to receive these options. After the buffs in 2.1.1, the tank is just so slightly better when using the pillbox mode, but still, 5 seconds to switch to pillbox mode is too long, and it makes the tank feel clunky.

Rating: B Tier

PTZ-78 tank destroyer

PTZ-78

  • Incredibly mobile
  • Great gun
  • Mediocre armor

This is the latest tier 11 TD added to the game in patch 2.1.1, and it was predicted to be incredibly powerful, something like the 268v4 was once, but this is not the case.

The tank has rocket boosters, which enable the tank to have an incredible tank traverse speed, making it very hard to flank. The booster uses a solid fuel, so you have a limited number of charges, at 10. Gun is a step up compared to the 113G FT with better gun handling stats and a minor alpha increase.

The lower plate is rather weak at only 230 mm of effective armor; the upper plate can also be penetrated with HEAT rounds. When you use 6 degrees of gun depression, you become almost impenetrable, and you hide your really weak cupola on the right side of the hull.

Overall, the tank is pretty good, without some serious issues letting it down. The only thing is, this is meant to be played by skilled players because you have to use your charges in a smart way and maneuver well to bounce shots.

Rating: A Tier

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Good luck on the battlefield.