
This is a very unique medium tank in the game. We have some heavily armored mediums like the 430U, but they don’t have the gun depression of the Coccodrillo, so the closest competitor would probably be the Carro 45t with its strong turret, decent upper glacis, and great gun depression.
Firepower
| Spec | Coccodrillo | Carro 45 t |
|---|---|---|
| DPM Base | 2,451.05 | 2,503.20 |
| Penetration | 263 | 248 |
| Reload time | 11.51 | 15.34 / 13.42 / 11.51 / 9.59 |
| Clip size | 3 | 4 |
| Clip damage | 1,410 / 10s | 1,600 / 12s |
| Intra-clip reload | 5 | 4 |
| Gold Pen | 320 HEAT | 320 APCR |
| Damage | 470 | 400 |
| Caliber | 127 | 120 |
| Shell velocity | 1,310 | 960 |
| Ammo capacity | 60 | 60 |
Coccodrillo dominates when it comes to the firepower section.
It has slightly worse DPM on paper, but this is a scenario where the Carro fires only when he has the full clip, so the reload is the fastest. Coccordillo has the same reload time regardless of how many shells it has in the clip currently, which makes it a lot more flexible to unload on its opponents without losing the DPM.
You have one less shell in the clip compared to the Carro, and your intra-clip reload is slower by 1 second, but you have a lot more alpha damage, 470 compared to only 400.
Coccodrillo is a lot better when it comes to standard penetration, and it has a lot better shell velocity, which makes it a bit easier to land medium to long-range shots.
Gun Handling
Once again, the Coccodrillo has a significant advantage over the Carro.
| Spec | Coccodrillo | Carro 45 t |
|---|---|---|
| Aim time | 2.59 | 2.88 |
| Dispersion | 0.34 | 0.36 |
| … moving | 0.16 | 0.16 |
| … turret traverse | 0.10 | 0.12 |
| … tank traverse | 0.16 | 0.16 |
| Elevation | 20 | 15 |
| Depression | 8 | 9 |
Aim time is a lot lower, and when paired with lower dispersion values, you can really feel the difference in gun handling when playing both of the tanks.
Carro is a tiny touch more flexible tho, on the ridgeline due to an extra degree of gun depression, I’m actually surprised they didn’t give Coccodrillo the full 10 degrees when we consider the armor layout it has.
Mobility
Here, the Carro has the edge over the Coccodrillo, but it’s not a huge difference.
| Spec | Coccodrillo | Carro 45 t |
|---|---|---|
| Top speed | 50 km/h | 55 km/h |
| Reverse speed | 18 km/h | 23 km/h |
| Power/weight | 18.27 | 17.78 |
| Weight | 52 tons | 45 tons |
| Terrain resist (hard) | 0.96 | 0.77 |
| … med | 1.15 | 0.86 |
| …. soft | 1.92 | 1.73 |
| Turret traverse | 41.72 | 32.33 |
| Tank traverse | 52.15 | 44.85 |
You are losing around 5 km/h of top speed over the Carro, but most importantly, the reverse speed is a lot worse; here, you notice the lack of 5 km/h very much. It makes pulling back when in hull down position harder, and enemies will have an easier time catching your lower plate.
Power to weight ratio is almost identical, but Coccodrillo feels a lot more sluggish on all terrains due to the horrible ground resistances.
Turret and tank traverse is suprisingly good, a good 20-30% better then on Carro. So while getting into the position takes longer, holding the position with your mobility is much easier.
Armor
This is a highlight of Coccodrillo, almost unpennable turret armor.
| Spec | Coccodrillo | Carro 45 t |
|---|---|---|
| Hull armor | 110/50/45 | 80/70/30 |
| Turret armor | 110/80/45 | 230/80/50 |
| Health | 1,800 | 1,900 |
On flat ground, both of the tanks have really good turret armor, but Coccodrillo is on another level, with 90% of the turret being auto ricochet, and other parts are around 300mm of effective armor without any weak spots like commander hatches.
Hull is overall better on the Carro due to the upper plate and lower lower plate being auto ricochets. Coccodrillo’s lower plate is absolutely tragic at only 150 mm of effective armor; tier 8 lights can reliably go through the front of this thing.


If you manage to get the Coccodrillo in a hulldown position, you really become an absolute terror for your opponents, because this is what they see. Even though it has only 110mm of armor at the front, with such an aggressive angling, the whole hull and turret are an auto ricochet.

Sidescraping in this tank is not really an option, as soon as you angle a little bit, the whole part of the hull covering the tracks becomes very weak and easily overmatched by the majority of the tanks you’re going to meet.

Side armor is tragic on Coccodrillo, with only 40 mm of armor; HE rounds from any tanks will be able to go through the side of this thing. While the Carro’s armor is nothing to write home about, it still provides some protection from HE rounds.


The rear of the hulls is almost identical, while Coccodrillo has slightly more armor, but that realistically won’t make a difference in a real-world scenario.


Conclusion: While indeed godlike in a hulldown position, Coccodrillo’s armor falls apart as soon as you angle your hull or an enemy catches your side and rear.
Miscellaneous
| Spec | Coccodrillo | Carro 45 t |
|---|---|---|
| Stationary camo | 15.28 | 14.65 |
| After firing | 11.46 | 11 |
| Moving camo | 2.79 | 2.62 |
| Shell cost | 1,236 | 930 |
| View Range | 400 | 400 |
Very small differences here on miscellaneous, the only bigger one is the shell cost, but that is normal since Coccodrillo uses a higher caliber gun.
How to destroy
If on flat ground
- Best best is the lower plate which is huge and incredibly weak

If below him
- aim the area below the gun mantlet, you can auto ricochet into the hull or penetrate the turret straight away with any gun.

- Aim for the track flaps, very thin and easy to penetrate

If above him
- Aim for the upper plate, with such an aggressive angling, the upper plate becomes paper for taller tanks in face-hugging scenarios

If on the side
- aim for the middle of the tank where it’s most flat

If on the rear
- Fire HE at the back of the hull

Tips
Make sure to take good hull-down positions in which you can easily brawl with even heavy tanks, but you are not as flexible on ridgelines since you lack 2 degrees of gun depression. Be aware of your weak points below the mantlet; enemies can get lucky and get easy penetrations.
A lot of players won’t know that your reload doesn’t change with the number of shells left in the clip; they will either think you are a normal autoloader with long reloads or a standard autoreloader with horrible DPM without any shells in the magazine. Use it to your advantage and surprise your opponents.
Try to do everything in your power to keep your frontal armor facing the enemies; otherwise, your armor is almost useless.
Conclusion
A very fun tank to play overall, it rewards positioning and use of your armor, but at the same time does not make the tank broken with longer intra-clip reloads and horrible side armor.
Check reviews of other vehicles:
- Vz. 60S Dravec – the new Chieftain
- Black Rock Review – Burst Doubleshots
- FV230 Canopener Review – New hulldown king?
- DZT-159 Review – Best premium at tier 9?
- XM57 Review – High alpha fortress
Here is also a post about the best premium tanks in the game:
Best premium tanks in 2025 – Easy credit makers











